Wednesday, October 19, 2011

Weekly Reflections

Assistive Technology

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Game in Education

Gaming in Education, I would say that it's the "digital term for 'motivation' as one of the steps I include in my lesson. Because we are in the 21st century, students like to get on the computer and we use this tool to keep their attention to be able to stay and complete a task.
Like an athlete, that keeps practicing and playing each day, they play to fail to succeed.
Using game in the classroom opens the doors for new possibilities to both teaching and learning. It a a powerful tool to get students work together and independently only if done right!

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